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Creative Flatlay v2: Material, Display, and Camera Control

A cleaner flatlay workflow: choose materials and displays separately, plus new camera position control and fresh lighting styles.

March 14, 2026 Studio Lumiere 1 min read

Creative Flatlay just got a major upgrade. The goal is simple: more control and more possibilities.

Material and Display are now separate

You can now choose a Material (the base texture) independently from a Display (the structure or stand). This makes it easier to iterate on a look without losing your surface choice.

All these options interact with other choices, such as Accent Color & Texture or Atmosphere & Mood, creating nearly endless combinations.

New: Camera Position

You can now set a camera position preference for flatlays:

  1. None (no preference)
  2. Overhead
  3. Front

This gives you a subtle but important way to guide the composition without over-prescribing the scene.

The image below shows the overhead camera setting. Notice 1 out of the 4 images didn’t respect the directive. This is typical with AI, the models can sometimes be…stubborn.

Material and Display in Creative Flatlay

New photography styles to try

You can choose a photography style in the last step before generating an image:

Photography Style

Here are a few fresh styles that pair beautifully with flatlays.

Prismatic Light

Refracted light, spectral flares, and crystalline reflections.

Prismatic Light example

Cyber-Grit Noir

High-contrast, gritty, urban energy with a cinematic edge.

For this picture I added a Champagne Gold accent color.

Cyber-Grit Noir example

Chromatic Gel

Bold gel colors and modern color separation for dramatic highlights.

Material: Mirrored Glass

Display: Layered Slabs

Chromatic Gel example

Also new: Solid Color Studio

If you want clean, catalog-ready product shots, check out the Solid Color Studio template and how to use it end-to-end:

Read the Solid Color Studio tutorial

Continue exploring

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